OK, this is absolutely fabulous. One suggestion (as if someone wouldn't make one): Would it be possible to have the moving image at the top leave behind a 'ghost' every del_t=0.5s or 1s to show a 'motion map' in real time as the object moves? My students seem to have the most trouble making the connections between the motion map or ticker tape image and the graphs. SEEing them all together would be very powerful.
@Gonzo - Working on it, but it is a much slower process during the school year. Check back for updates within the next few weeks, and new physics games coming soon!
I just spent half an hour playing your game and I'm a neurology major in university who hates physics! Continue doing what you're doing man, you're really making a difference to a lot of kids with your passion.
Level 11 has a mistake, the ball moves twice as slow as it should, the correct answer for the first clock is 2 m/s, but the ball only goes by 1 m/s. each point in the graph is 0.5m, not 1m... unless i fail at this! xD
The object doesn't move for the first second, then moves 8 m in 2 seconds (4 m/s), then doesn't move for the last second. I think that it's correct as is.
Good to hear it, Rocky! I use mainly Adobe Flash for the animations, artwork, and coding (ActionScript 3.0). For artwork, I use Flash in conjunction with Adobe Illustrator/Photoshop, and for sound and music mixing I use Audacity and Re-cycle. Feel free to send me an e-mail if you have any questions on how to get started making apps and games for your students - it works wonders!
Hey Matt, This great stuff, buddy! I'm assigning it as homework. I'm sure this would be a huge request, but if you wind up making an HTML5 version or an app eventually, that would be a cool bonus. Miss you, Leif from Jewell, IA
Pity my students doesn't read English yet (I'm talking about 5'th grade). This kind of application makes our kind of school system look very bad. Thanks :)
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Some former classmates said that you were making apps, well, I had to see for myself. Wonderful! I can tell that a lot of heart went (and brain) went into this, and it feels very well put together. Good project!
Tremendous... looking forward to doing this with my students tomorrow!
ReplyDeleteOK, this is absolutely fabulous.
ReplyDeleteOne suggestion (as if someone wouldn't make one):
Would it be possible to have the moving image at the top leave behind a 'ghost' every del_t=0.5s or 1s to show a 'motion map' in real time as the object moves? My students seem to have the most trouble making the connections between the motion map or ticker tape image and the graphs. SEEing them all together would be very powerful.
Nice job, Matt!!
OK. This is brilliant. Gonna be a while before I process it. But it's brilliant.
ReplyDeleteMust stop playing now. Must plan for College Algebra.
Thanks for playing!
ReplyDelete@Gonzo - Working on it, but it is a much slower process during the school year. Check back for updates within the next few weeks, and new physics games coming soon!
My students will love this Physics game ;)
ReplyDeleteGreat job.
Regards,
JG
WOW nice games you have! cool man!
ReplyDeleteI would like to pass on the Algebra and Geometry teachers... Are there any instructions?
ReplyDeleteInstructions added to the first level! Thanks for playing!
ReplyDeleteI just spent half an hour playing your game and I'm a neurology major in university who hates physics! Continue doing what you're doing man, you're really making a difference to a lot of kids with your passion.
ReplyDeleteLevel 11 has a mistake, the ball moves twice as slow as it should, the correct answer for the first clock is 2 m/s, but the ball only goes by 1 m/s. each point in the graph is 0.5m, not 1m... unless i fail at this! xD
ReplyDeleteThe object doesn't move for the first second, then moves 8 m in 2 seconds (4 m/s), then doesn't move for the last second. I think that it's correct as is.
DeleteThank you for playing!
very cool.
ReplyDeleteThis is the sort of thing I want to do. What do you use to create it?
ReplyDeleteGood to hear it, Rocky! I use mainly Adobe Flash for the animations, artwork, and coding (ActionScript 3.0). For artwork, I use Flash in conjunction with Adobe Illustrator/Photoshop, and for sound and music mixing I use Audacity and Re-cycle. Feel free to send me an e-mail if you have any questions on how to get started making apps and games for your students - it works wonders!
DeleteThanks for playing!
Hey Matt,
ReplyDeleteThis great stuff, buddy!
I'm assigning it as homework.
I'm sure this would be a huge request, but if you wind up making an HTML5 version or an app eventually, that would be a cool bonus.
Miss you,
Leif
from Jewell, IA
This works so well with the modeling physics curriculum. Couldn't have asked for a better help for struggling students.
ReplyDeleteThis comment has been removed by a blog administrator.
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So fun xD but the ice cream ones are so hard :'(
ReplyDeletePity my students doesn't read English yet (I'm talking about 5'th grade). This kind of application makes our kind of school system look very bad. Thanks :)
ReplyDeleteFunny game. Good for kill empty boring time xD
ReplyDeleteThanks for sharing :)
Regards,
Ash
__
http://playstation3emulator.com
Great game. Very useful for learning about position vs. time graphs. I put two links to it on my webpage www.flippingphysics.com, thanks.
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Some former classmates said that you were making apps, well, I had to see for myself. Wonderful! I can tell that a lot of heart went (and brain) went into this, and it feels very well put together. Good project!
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